The Bitterwind Campaign by farnethr | World Anvil Manuscripts | World Anvil
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Chapter 1 Chapter 2

In the world of Cairngorm

Visit Cairngorm

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Chapter 1

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Aboard the Cloudhopper, a passenger airship elegantly navigating the winds above Faerun's rugged Sword Coast, a diverse assembly of strangers found themselves bound together on an unanticipated adventure. Hydroza, a seasoned Cnidarin Trainer with an air of wisdom; Clawd, a formidable Rakin Barbarian whose muscles told tales of countless battles; Perlar, a mysterious Genasi Warlock with eyes that seemed to pierce the veil of reality; and Kai, a Lotol Druid in tune with the natural world, were all abruptly roused from their slumber. The reason? Their vessel had veered off course, plunging into the icy, unforgiving arms of Icewind Dale.

Drawn to the bustling mess hall like moths captivated by a flickering flame, the group found themselves amid an atmosphere thick with tension. Waitstaff darted about, their faces etched with concern, as hushed whispers filled the air. A snow elf, seated at a nearby table, confided that his father, who had longstanding connections with the Cloudhopper, was entirely unaware of such an abrupt and unexplained change in course.

Intrigued yet unsatisfied with the scant information available, the party resolved to delve deeper into the mystery. They ventured into the bowels of the ship, seeking any unusual cargo that might shed light on their situation. Along the way, Kai encountered an enigmatic elderly woman engrossed in a solitary card game. Without uttering a word, she handed him three inverted cards. After a moment's contemplation, he pocketed the mysterious cards, sensing their significance.

As they descended further into the dimly lit, cavernous cargo hold, the rustling of bags caught their attention. From one such burlap cocoon emerged faint, pitiable whimpers. Upon investigation, they discovered Olly—an Opteran larva who had stowed away and was now lost amid the disorganized chaos onboard.

Guided by Olly's cryptic insights about unfamiliar voices that had recently wandered toward the engine room, the adventurers soon stumbled upon a shadowy figure. The individual's elven features were barely discernible beneath the cloak of a hood. Despite their best efforts at diplomacy—and even a show of intimidation from the brawny barbarian, Clawd—the elusive figure managed to escape, darting back toward the dormitories while alerting unseen allies.

Just then, a deafening explosion rocked the Cloudhopper, as if a dormant giantess had been rudely awakened and was now venting her fury. The adventurers pressed on through the chaos of the corridors to the engine room, where they encountered elven foes garbed in similarly mysterious robes. They skillfully dealt with the robed figures, who carried only ceremonial blades of elvish design and a wordless parchment containing only an image of two crossed emerald daggers. The party had little time to rest as the suddenly came face-to-face with a malevolent, fiery entity. This fiendish presence emanated from the crystalline heart that powered the ill-fated ship.

With a voice tinged by both menace and sorrow, the fiend warned them to abandon ship before unleashing its infernal wrath. Racing against both time and encroaching flames, the party navigated through labyrinthine passageways toward the upper decks. There, panicked passengers were scrambling for the few remaining life vessels.

Amid the chaos, our heroes managed to rescue two imperiled souls, securing seats on the last available life vessel. As they soared into the open sky, icy winds lashed at them like vengeful spirits. The towering peaks of Cairngorm loomed in the distance, but steering skyward proved futile. They were forced into a rapid descent through treacherous gales that threatened to rip their makeshift craft asunder.

In the distance, a formidable warship adorned in regal emerald and purple hues stalked its prey across the turbulent skies, leaving a trail of destruction in its wake. Yet, undaunted by fate's malevolent grasp, the party maneuvered skillfully through the bitter winds until, at long last, solid ground emerged beneath them.

As they made their rapid descent, the vibrant city of Ummania, with its towering trees and kaleidoscopic architecture, came into view. The survivors of the Cloudhopper let out a sigh of relief, a new chapter in their lives unfolding just beyond the reach of the long shadows cast by the devastation they had left behind.

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The lifeboat soared through the sky, brushing against the lush canopy below, its frenzied descent slowed by nature's embrace. It came to rest in a serene clearing, cradled by towering palms and tropical trees that seemed out of place on this frigid continent. Clawd, the only Cairngorm native among them, had heard of Ummania but had never ventured there before.

In the heart of the hushed glade stood a vibrant altar, adorned with a tortoise-like idol. Offerings of reverence lay scattered at its base. The silence was punctuated by the occasional rustle of leaves and birdsong as they approached cautiously.

Ollie, not wanting to disturb the sacred site, raised his staff and began a mesmerizing dance, invoking any benevolent spirits lingering nearby. As he did so, a rumbling growl echoed from the shadows. Leather-clad figures emerged, their forms a twisted fusion of humanoid and hyena. Foam dripped from their rabid mouths as they charged at the party.

In the fray that ensued, weapons clashed and spells crackled against these strange foes—Bultungin, were-hyenas native to this land. Upon defeating them, the party discovered their well-crafted weapons, marking them as part of an organized force.

A spectral figure materialized above them—Malomo—with skin like bark and draped in vivid garments. She revealed herself as an ancestral spirit of the Daru forest within Umania's magical biosphere. She shared her concern about the Bultungin's sudden aggression toward peaceful visitors, preventing worship at ancestral altars like this one.

Malomo offered to guide the party partway through Daru while seeking answers to this troubling mystery.
Cloaked in protection, the party traversed the wilds, their keen senses seeking life's whispers. Fortune and skill guided them to an ethereal clearing, where a peculiar fog danced in the air. Malomo's eyes narrowed; this enigmatic place was a stranger to her memory.

"This realm feels... off," she murmured, her voice tinged with unease. "I cannot venture further."

Urging haste, Malomo declared that the Daru would shield their exit, but only if their intentions were pure. For the Daru bore no tolerance for those who sought to harm its people or its sacred grounds.

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Bidding farewell to Malomo, the party ventured cautiously into the fog, drawn toward the cave's shadowy maw that led deep beneath Daru. Darkness shrouded its exit like a thick veil. Gingerly descending ancient stone steps, they soon glimpsed a faint purple light in the distance. Upon reaching the final steps, they entered an excavated corridor buried deep within the earth. 

The ethereal glow of distant crystals, cool to the touch, cast a dim purple light upon the caverns. Stealthily, the party inched forward until they reached an intersection watched over by a weathered stone statue of a warrior sentinel. Though time had faded the text on the stone, it hinted at a barracks in one direction; the other remained indecipherable. 

With trepidation, they followed the path to the barracks and discovered aged, polished stone dwellings with a military design. As they explored the first building, their deft hands unlocked ancient chests brimming with instruments of pain and woe – instruments they now claimed as their own. 

Having cleared out the barracks and still reeling from their dark findings, they heard a subtle sound echoing from the corridors behind them. A stone figure, akin to the sentinel they'd seen earlier, sprang to life with shield and blade at the ready. This formidable foe wielded ancient magic that still coursed through its stony carapace like fire in its veins. Together, however, they vanquished this guardian.

As they approached an empty pedestal up ahead, footsteps heralded another sentinel rushing toward them. This battle nearly drained their lives as this sentry, fueled by mysterious ancient magic, battered each member until finally succumbing to their combined force.

Bruised and battered, they sought refuge in a nearby alcove where each took turns standing watch. Strangely devoid of magic – as if a void had devoured all life and mysticism from these corridors – only the faint glow of purple crystals remained. Yet Perlar, Ollie, and Kai detected a subtle tether of magic still lingering, a potential lead for them to follow after a much needed rest.

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Roused from slumber, the party shook off remnants of dreams drenched in kaleidoscopic hues. They took a moment to absorb the cave's silent emptiness, feeling the faint magical tether guiding them deeper into its depths. After a hushed exchange, they ventured forth to unravel the mysteries that awaited.

Retracing their steps past ancient barracks and the now-empty pedestal where a stone guardian once stood, they entered an unexplored chamber. A small, circular space greeted them, bathed in the ethereal glow of a violet crystal. Intricate murals carved into the walls caught their eyes - figures entranced by crystalline prisms, illuminated by the crystal's light, danced across the stone.

Encircling the relief were cryptic runes etched in deep speech. Clawd translated for the group, unveiling a preamble to an enigmatic text known as the Castings. This sacred document belonged to the Ahbáis dwarves, a race long vanished from this plane of existence.

Olly, the ever gregarious opteran, remembered a charcoal rubbing from the barracks, hinting at a prayer to Goibnu, or Moradin. Invoking divine sense and reciting the chant, Olly and Perlar felt their surroundings shift; not with divine presence, but an eerie void. The chilling sensation led them to ponder the words in Clawd's preamble about the once-proud Ahbais dwarves who vanished from this plane.

Venturing into the largest chamber of the caves, they discovered three magnificent crystal formations. The central one, colossal and kaleidoscopic, was flanked by two smaller violet crystals akin to those they'd encountered before. Ancient control panels accompanied each crystal: one dictated the central crystal's hue while another focused its energy through a lens-like prism.

Before tinkering with the controls, they uncovered a singed journal fragment - likely a copy. Authored by Aeliana Ravenshade of the Gullyweed Magitech Academy, it spoke of her expulsion due to forbidden research into elemental magics and lost Ahbais prismatics. Convinced these secrets could unlock mysteries of the universe, she vowed to continue her studies without the academy's blessing.

Armed with this knowledge, they manipulated the control panels until the correct combination revealed a hidden doorway at the cavern's edge.

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In the aftermath of unlocking the ancient Dwarven machine's prismatic secrets, the party's triumph was short-lived. A sudden ambush by elven attackers, cloaked in emerald, violet, and gold, erupted as arrows whistled through the air like venomous serpents, and deadly spells crackled with malicious intent.

With adrenaline surging like a raging river, the party retaliated. Clawd's fury blazed as he brandished his weapons in a ferocious rage, hacking away at nearby foes like a whirlwind of steel. Meanwhile, Kai danced with death, deflecting the elven scouts' arrows that could ignite catastrophe if left unchecked.

As the battle waned and fallen archers littered the ground, a lone shrouded figure remained. He cried out a warning – they were too late. With a clap of his hands, he unleashed an energy surge that shook the very foundations of the cavern. The once-stable ceiling rained down in a storm of rock and debris.

Fleeing for their lives through the collapsing chamber, they darted past shattered crystals and crumbling reliefs lost to history. Perlar stumbled but was saved from crushing doom by his companions' quick reflexes.

As they reached the stairwell leading to freedom, despair gripped their hearts – it was completely sealed by fallen stone. All hope seemed lost when Kai remembered the cards of fate gifted by an enigmatic old woman on the Cloudhopper. Clutching the reversed magician card, he felt its power surge through him like wildfire.

As thoughts of feather-lightness consumed him and the card crumbled in his grasp, the collapsing cave suddenly transformed into an embrace of safety for the party.
Enveloped not in a lethal stone shroud, but in a cocoon of delicate feathers, they found momentary refuge. This feathery sanctuary cradled them, yet threatened to transform into their eternal tomb if escape eluded them.

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The sun beats down mercilessly upon the crumbled entrance of the cave, where the party lies amid the rubble, weary and disoriented. The aftermath of the cave-in has left them trapped, struggling to comprehend what just happened. As they attempt to gather their bearings, the rhythmic sound of marching feet approaches.

A group of guards, adorned in vibrant colors and intricate patterns symbolic of the local kingdom, surround the party. Their expressions are stern, yet tinged with curiosity as they survey the scene. Before any questions can be asked, the air around the party shimmers with a strange energy.

From this ether, a half-elven woman materializes, her ebony skin almost glowing against the backdrop of the sunlit landscape. Her presence exudes an aura of power and mystery. With a graceful gesture, she conjures a swirling portal, its colors reflecting the rich hues of the foreign landscape. She eyes the party intently, her gaze piercing yet not unkind, and beckons them towards the portal.

The guards, recognizing the authority and mystical nature of this figure, urge the party forward. Some of them might hesitate, but the insistence of the guards leaves little room for disobedience. As they step through the portal, a sense of displacement washes over them, and in an instant, they find themselves in a grand hall.

This hall, a marvel of architecture, is adorned with elaborate tapestries and carvings that tell the stories of the kingdom's rich history and culture. Seated before the party is the council of elders, an assembly of wise and respected figures, each representing a facet of the kingdom's diverse heritage. They regard the party with a mixture of concern and expectation.

The eldest among them, a venerable figure adorned in regal attire, speaks with a voice that resonates throughout the hall, "Strangers, you have been brought before this council to account for your presence in our lands and your involvement in the recent disturbances. The earth itself has cried out, and we must understand why. Speak now, and let us hear your truth."

In this moment, under the watchful eyes of the council and the enigmatic half-elven woman, the party's journey takes a new turn, one that could change the fate of the kingdom and their own destinies.

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